The exhibition NEXT GENERATION is aimed at young artists and students from eight art academies and university programs for visual arts. Experimental Game Cultures Students Aliya Daveltova, Marlene Mautner & Daniela Weiss/Litto/The System Collective exhibited their pieces.
Art games by: Aliya Davletova, Adrian Jonas Haim, Wassily Bartuska, Bernhard Staudinger, Barbi Markovic, Marlene Mautner, Daniela Weiß/ Litto, Maxim Shchapov, Sebastian Joseph Scholz, Sarah Steininger, Klimentina Hristova.
If/then – or? The white cube phase of prototyping Experimental Game Cultures.
In the exhibition of the first hybrid game-culture assemblages from the new master’s program Experimental Game Cultures, we focus on the conscious change of established dynamics of the game, reflecting both the dark side and the intensity of the games — in ludic arrangements between human and non-human actors.
Participation with the EXPERIMENTAL GAME CULTURES department – AVATAR SEANCE @ Museum Belvedere, 26th Feb. 2022
In ‘play’ lies great power – the power to motivate, to irritate, to generate laughter and to transfer knowledge.
Studio EXPERIMENTAL GAME CULTURES – Prof. Margarete Jahrmann with Georg Tremmel
In the context of Ludic lecture series – Entanglements with experimental game mechanics to overgrow art, game, play, politics and the world in relational times of non-human and human challenges.
Studio EXPERIMENTAL GAME CULTURES – Prof. Margarete Jahrmann with Georg Tremml
We are pleased to announce a forthcoming workshop on the exciting and interdisciplinary topics of microgalactic space invasion, waterflea (Daphnia magna), LED geeking, and bioart.
A Playbook of Knowledge Visualization
The Orbis sensualium pictus, written by Jan Amos Comenius and printed 1658 in Nürnberg, is a curious object. In this ludic lecture, we’re talking about a tiny, illustrated encyclopedia that shares a whole world vision in 150 short chapters each referring to a simple woodcut.
Robert Glashüttner (game culture journalist FM4) – Pinball Wizard: a game hybrid, a physical performance play machinessery?
@ Studio Experimental Game Cultures with Prof. Margarete Jahrmann – 09/11/22, 15:00
Flavia Mazzanti and Manuel Bonell (Immerea) – Entanglements with experimental game mechanics to overgrow art, game, play, politics and the world in relational times of non-human and human challenges.
As a part of the core artistic subject, we had our first editions of the Game Design Club. In these sessions, the students create playable prototypes after an introductory talk about game design methodology, a discussion of different design mindsets and analysis of existing games.
This is a hands-on collaboration, we playtest each others projects and iterate on our ideas.
HYBRID LUDIC ASSEMBLAGES EX GAME – FOLLOW THE WHITE RABBIT THROUGH THE LABYRINTH!
Artistic play is the experimental testing and subjective experiencing of alternative possibilities. Play as a participative process can show us paths to positive change, and new forms of future society, politics and empathetic togetherness.
First FINALS – Semester 01: Online or AFK?
An open WEB GL exhibition in the Virtual Kassenhalle PSK –Â GameObjects are speaking to you!Â
GAME RULEZ by Luif/Jahrmann (as part of the artistic core subject) & a GPT2, trained for the artistic research project Neuromatic Game Art
Jahrmann/ Moswitzer/Wagensommerer/Linsenbolz/Luif/ Merlic
The genres of game art, game design, art and games are gaining in importance in the context of artistic research because they allow empirical methods and direct experience.
HYBRID LUDIC ASSEMBLAGES, Prototypes of Experimental Game Cultures
with Margarete Jahrmann @ International Online Symposium: Live Performance and Video games. Appropriations, Inspirations and Mutual Transfers 5, 6 and 7th of October 2022 – with speakers in the field of games, arts and game studies as Mary Flanagan, Britta Neitzel, Miguel Sicart, a.o.
“We need political game design” – interview with Margarete Jahrmann, September 2021.
Interview with department lead Margarete Jahrmann by Paul Pant:
https://fm4.orf.at/stories/3016657/
In a performative game with anti-game mechanics, we demonstrate appropriation, appropriation as one inherent in subversive play with technologies. Form of art. The former Postsparkasse ticket hall becomes Shannon’s labyrinth.
Margarete Jahrmann and Georg Tremmel/JP @ Angewandte Programm für inter- und transdisziplinäre Projekte in Kunst und Forschung (INTRA)
Idea & drone play: Max Moswitzer.
Drone Counter/Game Interface: Georg Luif.
Live Play in the Jugendstil Kassenhalle, reclaiming the site through play/appropriated performance with the EXPERIMENTAL GAME CULTURES head, team, drones & rabbits
COLLECTIVE DRONE Play … Don´t Touch the ceiling!
With our move into the premises of the Postsparkasse, we welcome you to the historic halls of the Gesamtkunstwerk PSK, our launching pad for situational experiment with space and social play.