On the 6th of December Tamás Páll will present the research project called “NEST” for the students and faculty of the Experimental Game Cultures program at the University of Applied Arts Vienna. Starting at 17:00.
“A pioneering experimental game artist, Margarete Jahrmann’s multimedia installations disclose the secret plots we un-consentingly act out and all the forms of play we didn’t imagine we’d enjoy. Her advocacy of “ludic activism” is an enticement to hijack tech from its profit drive and to interface with digitalization via critical pleasure.”
An interview with Mindy Seu.
This seminar is about the magic and the artistic potential of Alternate Reality Games. There is no rulebook for ARGs and no limits. Creating a metaworld by weaving experimental narratives and collaborative game mechanics into multiple online platformsÂ
We extend a warm and heartly welcome to our (new) students!
It’s been an incredible start with so much energy, creativity, and endless possibilities, filled with experiments and plenty of “pata play“. 👾🕹️
Our showcase is stationed in the historic building of the former PSK, on the 1st floor, rooms 151-156.
Mark your calendars for our special performances on today’s agenda, Thursday, June 29th
The exhibition NEXT GENERATION is aimed at young artists and students from eight art academies and university programs for visual arts. Experimental Game Cultures Students Aliya Daveltova, Marlene Mautner & Daniela Weiss/Litto/The System Collective exhibited their pieces.
Art games by: Aliya Davletova, Adrian Jonas Haim, Wassily Bartuska, Bernhard Staudinger, Barbi Markovic, Marlene Mautner, Daniela WeiĂź/ Litto, Maxim Shchapov, Sebastian Joseph Scholz, Sarah Steininger, Klimentina Hristova.
If/then – or? The white cube phase of prototyping Experimental Game Cultures.
In the exhibition of the first hybrid game-culture assemblages from the new master’s program Experimental Game Cultures, we focus on the conscious change of established dynamics of the game, reflecting both the dark side and the intensity of the games — in ludic arrangements between human and non-human actors.
Participation with the EXPERIMENTAL GAME CULTURES department – AVATAR SEANCE @ Museum Belvedere, 26th Feb. 2022
Digital Agency, inherent in both human and non-human participants interacting in digital realms or through digital technologies, can be hailed as the new and transformed ways of executable power. Digital games, especially, offer an insightful playground, where all kinds of agencies can be experienced: How is it to be a superhero, how is it to be an animal, how is it to be in VR – and what are my powers, what am I able to do?
In an increasingly digital and interconnected world, the intersection of bodies, technology, theory, and artificial intelligence (AI) presents an engaging and thought-provoking topic for a performative conference. This conference aims to explore the connections between these domains and delve into their transformative potential for contemporary societies.
Hosted by Marina Grzinic
Professor in charge of the
Post-conceptual Art Practices Studio /IBK
22.3. 2023 at 14.00
speaker guest Aaron Kimmig (Akbild Wien)
by Urs Gaudenz
Studio EXPERIMENTAL GAME CULTURES – Prof. Margarete Jahrmann with Georg Tremmel
In the context of Ludic lecture series – Entanglements with experimental game mechanics to overgrow art, game, play, politics and the world in relational times of non-human and human challenges.
Microgalactic Space Invasion – Hackteria Workshop with Gaudi & Dusjagr
Studio EXPERIMENTAL GAME CULTURES – Prof. Margarete Jahrmann with Georg Tremml
We are pleased to announce a forthcoming workshop on the exciting and interdisciplinary topics of microgalactic space invasion, waterflea (Daphnia magna), LED geeking, and bioart.
Digital Agency, inherent in both human and non-human participants interacting in digital realms or through digital technologies, can be hailed as the new and transformed ways of executable power. Digital games, especially, offer an insightful playground, where all kinds of agencies can be experienced: How is it to be a superhero, how is it to be an animal, how is it to be in VR – and what are my powers, what am I able to do?
On the 6th of December Tamás Páll will present the research project called “NEST” for the students and faculty of the Experimental Game Cultures program at the University of Applied Arts Vienna. Starting at 17:00.
This seminar is about the magic and the artistic potential of Alternate Reality Games. There is no rulebook for ARGs and no limits. Creating a metaworld by weaving experimental narratives and collaborative game mechanics into multiple online platformsÂ
Game cultures, art and games – a social experiment: “A Maze” is and has been a trend-setting festival, exhibition format and community building since the first wave of game arts: impulse-giving and open for the new, unfinished … in short – art!
This year, our department, Experimental Game Cultures participated in the Global Game Jam for the second time. Over the course of 48 hours three teams formed and created playable games with the common theme of “roots”.
You can try out the games here.
Using experimental games, the Neuromatic Game Art research project playfully explores the possibilities and limits of technology at the interface of brain and computer. Read more about it in this article:
https://www.fwf.ac.at/en/news/detail/playing-with-brain-data
“A pioneering experimental game artist, Margarete Jahrmann’s multimedia installations disclose the secret plots we un-consentingly act out and all the forms of play we didn’t imagine we’d enjoy. Her advocacy of “ludic activism” is an enticement to hijack tech from its profit drive and to interface with digitalization via critical pleasure.”
An interview with Mindy Seu.
The department of Experimental Game Cultures exhibited a booth at the 12th international games and playful media festival in Berlin, Germany (May 10.-23. 2023).
HYBRID LUDIC ASSEMBLAGES, Prototypes of Experimental Game Cultures
with Margarete Jahrmann @ International Online Symposium: Live Performance and Video games. Appropriations, Inspirations and Mutual Transfers 5, 6 and 7th of October 2022 – with speakers in the field of games, arts and game studies as Mary Flanagan, Britta Neitzel, Miguel Sicart, a.o.
In a performative game with anti-game mechanics, we demonstrate appropriation, appropriation as one inherent in subversive play with technologies. Form of art. The former Postsparkasse ticket hall becomes Shannon’s labyrinth.
Margarete Jahrmann and Georg Tremmel/JP @ Angewandte Programm für inter- und transdisziplinäre Projekte in Kunst und Forschung (INTRA)
Idea & drone play: Max Moswitzer.
Drone Counter/Game Interface: Georg Luif.
Live Play in the Jugendstil Kassenhalle, reclaiming the site through play/appropriated performance with the EXPERIMENTAL GAME CULTURES head, team, drones & rabbits
COLLECTIVE DRONE Play … Don´t Touch the ceiling!
With our move into the premises of the Postsparkasse, we welcome you to the historic halls of the Gesamtkunstwerk PSK, our launching pad for situational experiment with space and social play.