Robert Glashüttner (game culture journalist FM4) – Pinball Wizard: a game hybrid, a physical performance play machinessery?
@ Studio Experimental Game Cultures with Prof. Margarete Jahrmann – 09/11/22, 15:00(more…)
Flavia Mazzanti and Manuel Bonell (Immerea) – Entanglements with experimental game mechanics to overgrow art, game, play, politics and the world in relational times of non-human and human challenges.(more…)
The exhibition NEXT GENERATION is aimed at young artists and students from eight art academies and university programs for visual arts. Experimental Game Cultures Students Aliya Daveltova, Marlene Mautner & Daniela Weiss/Litto/The System Collective exhibited their pieces.(more…)
Isabelle Arvers (FR): Ce qui me manque, machinima & curating non-colonial games @Studio Experimental Game Cultures. Isabelle Arvers is a French artist and curator whose research focuses on the interaction between art and video games.(more…)
HYBRID LUDIC ASSEMBLAGES, Prototypes of Experimental Game Cultures(more…)
with Margarete Jahrmann @ International Online Symposium: Live Performance and Video games. Appropriations, Inspirations and Mutual Transfers 5, 6 and 7th of October 2022 – with speakers in the field of games, arts and game studies as Mary Flanagan, Britta Neitzel, Miguel Sicart, a.o.(more…)
HYBRID LUDIC ASSEMBLAGES EX GAME – FOLLOW THE WHITE RABBIT THROUGH THE LABYRINTH!
Artistic play is the experimental testing and subjective experiencing of alternative possibilities. Play as a participative process can show us paths to positive change, and new forms of future society, politics and empathetic togetherness.(more…)
Art games by: Aliya Davletova, Adrian Jonas Haim, Wassily Bartuska, Bernhard Staudinger, Barbi Markovic, Marlene Mautner, Daniela Weiß/ Litto, Maxim Shchapov, Sebastian Joseph Scholz, Sarah Steininger, Klimentina Hristova.(more…)
If/then – or? The white cube phase of prototyping Experimental Game Cultures.
In the exhibition of the first hybrid game-culture assemblages from the new master’s program Experimental Game Cultures, we focus on the conscious change of established dynamics of the game, reflecting both the dark side and the intensity of the games — in ludic arrangements between human and non-human actors.(more…)
In a performative game with anti-game mechanics, we demonstrate appropriation, appropriation as one inherent in subversive play with technologies. Form of art. The former Postsparkasse ticket hall becomes Shannon’s labyrinth.(more…)