DRONES & RABBITS IN SHANNONS LABYRINTH

In a performative game with anti-game mechanics, we demonstrate appropriation, appropriation as one inherent in subversive play with technologies. Form of art. The former Postsparkasse ticket hall becomes Shannon’s labyrinth.

In the situational game with dynamic AI mechanics, we and you enjoy between Board game and artistically situated play distributed in the room: the transparency of the glass house, drones, white rabbits, the interlude in year one Experimental Game Cultures: the one way out/out of the labyrinth of the Savings Bank – in which it is blurred whether we play seriously, train AI or the game plays us…

Art Game Lead: Experimental Game Cultures team (feat. Max Moswitzer, game idea.) Implementation: Georg Luif/ AI & Thomas Wagensommerer, Game art: Margarete Jahrmann & Rebecca Merlic.