Ludic Method T(r)ee: "Politics of the unspectacular: Technology at play at a scarce real world"

When the industry-driven practice of real-time media arts employs maximalist techno-aesthetics that echo the struggles of workers and their environments in the Global South, a new paradigm emerges, rooted in the foundational ideals of cybernetics and permaculture.

Artists, hackers, designers, and thinkers are developing minimalist approaches to game-making, focusing on knowledge transmission, practical skills, and independence from capitalist technologies under the concept of "permacomputing." From game jams to international exhibitions, real-time media evolves beyond visual arts into performance, emphasizing strong conceptual approaches and thoughtful interaction rather than heavy graphics.

This lecture is presented by artist and curator Vincent Moulinet, organizer of the European Permacomputing Game Jam, which will take place on October 11th at Experimental Game Cultures and seven other institutions across Western Europe.