DRONES & RABBITS IN SHANNONS LABYRINTH
In a performative game with anti-game mechanics, we demonstrate appropriation, appropriation as one inherent in subversive play with technologies. Form of art. The former Postsparkasse ticket hall becomes Shannon's labyrinth.
In the situational game with dynamic AI mechanics, we and you enjoy between Board game and artistically situated play distributed in the room: the transparency of the glass house, drones, white rabbits, the interlude in year one Experimental Game Cultures: the one way out/out of the labyrinth of the Savings Bank – in which it is blurred whether we play seriously, train AI or the game plays us...
A SITUATED Game after Shannon´s Labyrinth - Mouse replaced by players and machine rabbits.
[html5_video id=531]
UNITY text & reading performance: Barbi Markovic, Special Thanks!
Game Master/Labyrinth game board: Georg Luif
AI generated movie loop: Thomas Wagensommerer
Rabbits/Drones: Max Moswitzer
Game concept & story: Margarete Jahrmann, Thomas Wagensommerer, Georg Luif