Neuromatic Game Art
Project lead: Margarete Jahrmann
Research Partners: Mark Coeckelbergh (Technophilosophy)/ Stefan Glasauer (Neuroscience)/ Ruth Schnell (Media Art).
Research fellows: Thomas Wagensommerer, Charlotta Ruth, Georg Luif, Zarko Aleksic, Anna Dobrosovestnova. Supported by the Austrian Research Fund FWF/PEEK, national and international research partners, Philosophy of Media and Technology University of Vienna, Game Design Zurich University of the Arts and Computational Neuroscience Brandenburg Technical University.
About
An urgently needed vigilant critique of the technologies of quantifying the self drives a Ludic-explorative research approach, combining real neuroscientific experiments with professional electroencephalography (EEG) and functional consumer versions of neurointerfaces for everyday use. An integral part of such an approach is a technical-philosophical consideration of biometric aspects, artificial intelligence and neuro-interfaces used in performative installations. A ludic design enables the creation of experiences consisting of elements from behavioral and cognitive science.
The research goal is to develop a new form of experimental game art in a scientific research context with game design elements and references to game cultures. From the reprogramming and conceptual change of neuro-interfaces we hybridize a new genre, Neuromatic Game Art as an epistemic method of artistic research.